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		<title>n'Fwiki  - Recent changes [en]</title>
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			<title>Cooperative Storytelling</title>
			<link>http://nfwiki.monticello21st.com/index.php?title=Cooperative_Storytelling&amp;diff=1127&amp;oldid=prev</link>
			<description>&lt;p&gt;more opening&lt;/p&gt;

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		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
		&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:26, 2 September 2010&lt;/td&gt;
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		&lt;tr&gt;&lt;td colspan='4' align='center' class='diff-multi'&gt;(4 intermediate revisions not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most people are familiar &lt;/del&gt;with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concept of &lt;/del&gt;[http://en.wikipedia.org/wiki/Roleplaying roleplaying] -- taking on an individual role for a game or [http://en.wikipedia.org/wiki/Interactive_storytelling interactive story].&amp;nbsp; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cooperative Storytelling takes that same idea &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;develops it to include not just individual characters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but anything related &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them like their organizations&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;locations, special items, and &lt;/del&gt;story &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arcs&lt;/del&gt;.&amp;nbsp; Participants can still restrict themselves to individual characters, but they may (and are often expected to) develop &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;story elements&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;needed&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The idea behind Cooperative Storytelling is to write stories by working &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;others.&amp;nbsp; With several people each doing what they do best, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;result is (hopefully) better than one person can do on their own.&amp;nbsp; Plus, working with others to write a story is just plain fun.&amp;nbsp; With Cooperative Storytelling a person can dabble with developing things that are new to them.&amp;nbsp; You can make a specific idea shine while letting other people handle things you aren't ready for.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;nbsp;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cooperative Storytelling is different from &lt;/ins&gt;[http://en.wikipedia.org/wiki/Roleplaying roleplaying] -- taking on an individual role for a game or [http://en.wikipedia.org/wiki/Interactive_storytelling interactive story].&amp;nbsp; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Normally in roleplaying someone has already set up a particular path &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the players follow along.&amp;nbsp; With cooperative storytelling&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;everyone is involved with the narrative.&amp;nbsp; There are no rules &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lock the participants into or out of options.&amp;nbsp; Those decisions need to be made collectively&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on the basis of what makes for a better &lt;/ins&gt;story.&amp;nbsp; Participants can still restrict themselves to individual characters, but they may (and are often expected to) develop other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[#Story Elements|&lt;/ins&gt;story elements&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Of course, not everyone has, or is interested in developing, writing and storytelling skills.&amp;nbsp; People who want to just develop detailed worlds, draw maps, create characters, design monsters, or just about anything else can also contribute to Cooperative Storytelling by developing story elements for other people to use.&amp;nbsp; The key is ''cooperation.''&amp;nbsp; Just as a storyteller can't just have a character overpowering everything in his way, but needs to cooperate with other storytellers to tell a good story, other types of contributors need to cooperate (with storytellers and others) to see that their ideas get used.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Of course, not everyone has, or is interested in developing, writing and storytelling skills.&amp;nbsp; People who want to just develop detailed worlds, draw maps, create characters, design monsters, or just about anything else can also contribute to Cooperative Storytelling by developing story elements for other people to use.&amp;nbsp; The key is ''cooperation.''&amp;nbsp; Just as a storyteller can't just have a character overpowering everything in his way, but needs to cooperate with other storytellers to tell a good story, other types of contributors need to cooperate (with storytellers and others) to see that their ideas get used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Story Elements ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Story Elements ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;-&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To &lt;/del&gt;help resolve disputes about story elements, each one will belong to a specific person.&amp;nbsp; The original controller is the person who created the element in the first place.&amp;nbsp; Even if the creation was a group effort, it still &amp;quot;belongs&amp;quot; to a single controller.&amp;nbsp; (The one who contributed the most unless otherwise arranged.)&amp;nbsp; Once created, however, an element may be given away, traded, or just loaned out for development.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Story Elements are the components of a story.&amp;nbsp; Think of them as answering the questions who?, what?, where?, why?, how? (and occasionally when?).&amp;nbsp; Elements may be used in different stories, or in just one.&amp;nbsp; On this site, to &lt;/ins&gt;help resolve disputes about story elements, each one will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;belong&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;to a specific person.&amp;nbsp; The original controller is the person who created the element in the first place.&amp;nbsp; Even if the creation was a group effort, it still &amp;quot;belongs&amp;quot; to a single controller.&amp;nbsp; (The one who contributed the most unless otherwise arranged.)&amp;nbsp; Once created, however, an element may be given away, traded, or just loaned out for development.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Of course, it would be pretty pointless to have story elements that can only be used by a single person.&amp;nbsp; Contributors may use elements controlled by someone else, but they are expected to be polite about it and talk with the controller before doing anything significant.&amp;nbsp; To that end controllers are expected to define how much control they want over particular story elements.&amp;nbsp; The following four groups are suggested.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Of course, it would be pretty pointless to have story elements that can only be used by a single person.&amp;nbsp; Contributors may use elements controlled by someone else, but they are expected to be polite about it and talk with the controller before doing anything significant.&amp;nbsp; To that end controllers are expected to define how much control they want over particular story elements.&amp;nbsp; The following four groups are suggested.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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			<pubDate>Thu, 02 Sep 2010 03:26:49 GMT</pubDate>			<dc:creator>Ferwe</dc:creator>			<comments>http://nfwiki.monticello21st.com/index.php?title=Talk:Cooperative_Storytelling</comments>		</item>
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